DEAD CELLS review - Ex-CELL-ent
(Reviewed by Melody Werner)
Dead Cells is a 2017/2018 Roguevania action/platformer developed by France's Motion Twin, and currently maintained by Motion Twin's offshoot, Evil Empire. After launching into Steam Early Access in 2017, it was met with tremendous commercial and critical success; heralded as a triumph among the unfortunately abandoned passion projects and Unity asset flips which populate the graveyard that is Early Access. Unlike the many poor, half-baked, and "we ran out of budget, would you please buy this so we can continue development" sort of projects, Dead Cells was widely perceived as easy to recommend during its initial release, and it has only improved beyond its official launch in 2018. Not to mention the continued developments in the form of added mod support, plus substantial paid DLC and free updates--currently under the watch of Evil Empire, a studio created by former Motion Twin devs to continue building upon the exquisite corpse that Dead Cells has now become. Back in September of last year (in the days where I still had a foolish modicum of hope for the future), I posted a short +/- style review based on my experiences with it on Xbox One, but Dead Cells is a game that I feel deserves much more room for more nuanced opinions. Not to mention, but I've since picked it and its paid DLC (The Bad Seed) up on Steam, the game's arrived on the Epic Games Store, and I just wanna talk about Dead Cells again in the middle of this vortex of shit we're all party to for the time being. You can think of this as my bizarre idea of momentary catharsis.
An analysis of Dead Cells would not be complete without talking about the luxurious pixel art and animations. While plenty of people I respect would characterize visuals as one of the less important elements of a video game, I can't say that I agree. I think they're just as important as gameplay or story for setting a scene, making memorable moments, and encouraging improvement in how you play a game. Though I naturally can't speak for everyone, I find myself trying harder at games where I want to see more of the pretty environments--ScourgeBringer, Owlboy, RITE, and yeah, certainly Dead Cells too. This is one of those games with such astounding art direction and pixel artistry that you could grab a screenshot at just about any moment and frame it. Yet Dead Cells is a game that cannot be reduced into moments, frames. Just as high fidelity as the pixel art itself are the animations which breathe life into the cursed world our intrepid Beheaded hesitantly calls home ("The Beheaded" is one of the several enigmatic names for the main character, and how I will be referring to them from here on out). Even just running around in Dead Cells is a blast, as I ogle over The Beheaded's incomparable walk animations. Warping from portal to portal--the game's fast travel system--is an especially iconic scene, owing in no small part to the mesmerizing wave of effects.
If you're looking for some Hades or Children of Morta-esque story-driven roguelite, I'll have to stop you right there. While the lore of Dead Cells is interesting, its jokes are pretty amusing, and the prose is alluring, everything is told in piecemeal across many runs. Gameplay is king, queen, prince, princess, lord, vassal, and knight here. And considering how stellar its gameplay is... zero complaints with that from me, y'all.
Dead Cells boasts a wide range of enemies and areas for you to offer your life up to be plundered by, and this is only improved by picking up The Bad Seed--as well as the 2019 free DLC, Rise of the Giant. Neither is necessary for good enemy and area variety, though, so I'd only advise The Bad Seed if you've already figured that you dig the game and want s'more of it--or if you're picking it up in the bundle where it's only $2 USD more than getting the full game.
To say that I love Dead Cells is a bit of an understatement. I have no problems citing this as one of my favorite video games that I've ever played in my life so far--at least in the top ten. It's one of those games where I find myself always returning to it, for maybe half an hour. Or maybe a few hours, if I get lucky or particularly determined. I don't know if I'll ever beat Dead Cells, in the game completion sense. But I do know that I've had more fun with it than tons of games that I got to see the credits crawl by my wary eyes. And I think that's as much winning at a video game as when a game tells you that "you're winner." Dead Cells, predictably, gets a 10/10.
Masterpiece
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